Starsector nexerelin start I didn’t even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Log In / Sign Up; Advertise on If it was a Nexerelin tooltip, then it's probably pointing to the Prism Freeport. DrawableString: - Center/right-aligned text no longer requires maxWidth to be set - setRenderDebugBounds() now shows anchor and max size 2. 6d "Lords of War" (fixes 2023-02-12) « Reply #5204 on: April 09, 2023, 08:51:27 PM » After defeating fragments and returning to midnight i cant complete the mission(not geting quest prompted and it sends me straight to the quests/return AI cores like the usual) and it is probably because of my huge list of mods. Add more Remnant content options, such as Nexerelin contact Midnight offering Remnant blueprints with sufficient reputation. Starsector > Mods > [0. It may do remind me a little bit of Nexerelin start options but only because it was a first mod to offer something like this return to what was done a long time ago for Starsector where you go through what was effectively a questionaire that built up your past career and life in If playing on the normal sector map, it's pretty much in the middle of the core worlds, in hyperspace. 9. 97a] Nexerelin v0. I hope they get vanilla balanced, polished and fleshed out soon; I love seeing extremes in Starsector mods as most mods seem to hover Updated to be compatible with Starsector 0. 55K subscribers in the starsector community. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately). Or so I thought - just now, the payment went up to 2,000c/mo. 2D RPG/Trade/Fleet Combat Game. - Fixed mission crash due to missing background. Modded Question/Bug Heya, Also if you have your own faction in nex and start a fleet order to invade you capture that planet for your faction if you win. If you want to set a custom fleet for the player faction start in nexerelin you can edit, nexerelin\data\config\exerelinFactionConfig\player. Sort by: Special thanks to Alex and the dev team of Starsector, Star Wars star systems are now compatible with Nexerelin random core world and faction disable function but the planets within will spawn inhabited/random Fix some starting fleets missing when creating Nexerelin start; Fix some ships missing default autofit variant Starfarer is masochist mode, combine that with ruthless sector, I need to wait until 260+ cycle to get tier 10 colonies and make no money if you colonize a barren planet with no resources, and if you have hazardous planet, the upkeep will destroy your economy before your enemy does, even with 150% hazard rating it can render planet unviable to colonize. Nexerlin mod review Other After farming all the achievements, getting all the endings and conquering half of the core worlds with the help of the Persean League, I want to share my thoughts on the mod. So you I got the solution to this from the mod author on the Starsector forums. Log In / Sign Up; Advertise on This is my first time using any mods (Nexerelin plus a few quality of life enhancements) in Starsector and I'm enjoying it - but have a problem. Raid and steal from everyone, invade the weak. To say it’s difficult to find out what works with and what makes sense together is putting it mildly. Go to starsector r/starsector. 2D RPG/Trade/Fleet Combat Game Members Online. But anyway, I really like what you did here. Posted by u/[Deleted Account] - 11 votes and 6 comments My Starsector intro video: https://www. Share Sort by: Best. But if you do it with your personal fleet while under commission, even if you started your own faction, the parent faction gets said planet. Inspiration from the Star Wars mod created by LazyWizard and ShadowFox. Has a space station map sign, it's a station that sells high quality weapons/hulls for high prices and also the station commander lets you trade in blueprints for points you can use to buy other blueprints. Discuss modding Starsector here. - Fixed NPE with the Marksman-class system under AI control. They'll stick around a month or two and swat stragglers I believe there is an option within Nexerelin where you can start faction-less. r/starsector A chip A close button. 7 (October 22, 2021) ===== Fixed links to online Starsector API in Browse 96 mods for Starsector at Nexus Mods. - Updated for Starsector 0. Voting closed Locked post. Fair point. They always spawn even if you desable them and they wreck everything. This happened multiple times. Old. Keep that transponder off though. It has a unique ship system called the Zandatsu which propels it in a direction similar to a Wolf's phase skimmer only it'll reflect hostile missiles back to their owners while also buffing your weapons fire rate and strengthening your shields. Reply reply Starsector » I've started 2 games with it set to 4 and 6, it seems to randomly assign new colonies to factions. Got With Nex mod, you have that "Streamer Start" so you have a shuttle and that weird dept. I got Nexerelin and Industrial revolution and some utility mods, but the issue I'm running in to is that Nexerelin moves so fast. Reply reply Top 3% Rank by size . The new league is a month away, so I made a guide on league starting for newer or inefficient players. There's a very nice markup to make by selling volatiles to a starport-deprived Sindria. Get app Get the Reddit app Log In Log in to Reddit. Any way to disable this or make the cooldown longer then playtime? Before the 0. Going to use Nexerelin for the first time, anything I should know compared to base game? Share Add a If you start to have too much ennemy too early, it can be difficult to reach the end game. 3 "Planet Tales" (update 2024-11-30) just a quick noob question. I know that I can deliver Heavy Armaments, Marines and Supplies to that (black)market to support the Rebellion But what else can be done? Are there some Agent actions that support the rebels? Like Destroying certain Commodity Stocks? Or Destabilize Market, Or anything else that could be done? Share Add a Comment. Could you start by I believe nex has an option on generation/start to remove weighted markets and have all factions start on even footing. Quite a few mods will have similiar config files located in their respective data\config\ folders, and the main confg file being located at \starsector-core\data\config\settings. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Maybe there are other ways to get them too but idk. Voice lines sfx from Star Wars Empire at War are properties of Petroglyph Games and LucasArts. 3. Doing so will make sure starting markets will not be invaded. - Fixed White-dwarf's inverted guns and their modules. 0. If your I highly recommend that you keep an eye out for deprived markets. json Use Notepad++ and have a look around, there are alot of options available. Here's a thing, Updated 12/06/17 due to complete overhaul of 0. War with everyone (except literal terrorists) means you can simply pick a direction and start stealing. Rudette • Sometimes I do. Main menu missions are short tactical battles between pre-defined fleets that are accessed from the Missions button in the main menu. 3b "Planet Tales" (fixes 2024-12-25) « 1 2 3 - Fixed ORA system spawning in Nexerelin random mode. The AI contact there sometimes has a 'mission' where she sells a random one. Average Starsector transponder off moment The start is three hardest. I see cease fire options being offered to me from time to time, guarantees 1 month of peace, but how do I extend the olive branch myself? Share Add a Comment. I've grown fond of this combat ring/star type of abomination. You can kick Crew members out to cripple yourself a little more. In missions the player has no character skills but is free to refit their fleet with any weapons and hullmods they want. is it possible to start a Nexerelin game but with main tutorial and story missions? Go into "Custom Stars" and pick the Tutorial Start option. Also enable the options to disable the invasions of starting markets. Nexerelin now has a feature called "Backgrounds", which are essentialy a midpoint between a normal start and custom starts. 51827 Posts 3734 Topics Last post by shoi in Re: Misc modding questio on Today at 05:19:20 PM Modding Resources. Then you access a station or planet and choose one of the tabs labeled "Special actions" There should be an option in there to start an alliance with a faction that likes you as long as you own a single planet or space station. Up to 600 points can be accumulated, affected by a variety of factors that mostly have to do Fix some starting fleets missing when creating Nexerelin start Fix some ships missing default autofit variant Require GraphicsLib Patch update v0. The Nexerelin 4x mod for Starsector. Using agent is usefull but can be a little bit expensive without stable revenue (from colonies or others). Reply reply [deleted] • If you have the Lastly, remember in Nexerelin you can request fleets to support you with money. With the recent updates of nexerelin, the ninth battle group is replacing them in the conquest of the sector with random core worlds. . Maybe 1 or 2 extra factions, like diablo or exulted, and some simple utility mods, combat chatter for expl, or the one that allows you to speed up combat time (sry dont remember the name). 4X game features in Starsector. I have that opposite problem, I would New starting options; Play in a randomly generated Sector, or travel the star systems seen in vanilla and other mods; Begin your journey with a range of starting factions This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. StarSector already has a lot going for it, and getting used to vanilla balance and ship building can help make you a better captain for tougher fights both piloting wise and in terms of outfitting your fleet. too wacky for starsector lore 3. I've just recently gotten into making custom weapon sounds for my own mod Emergent Threats/IX Revival. - Calling Scatterer no longer uses its secondary PD function while phased. Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing Took over a planet in a system I wanted to colonize, gave it to Tri-Tachyon who I am commissioned to (woooo go AI overlords), I wanted to make it stable for them so I can have some backup and a market while I build up my colony but it's got a rebellion problem, I saw that Tri are sending like fleets to deal with the rebellion and I can offer supplies, marines and heavy I found an amazing world with common organics, ore, rare ore, and weak volatiles, with ok farmland, so I went to an independent and bought the crew and supplies and heavy machinery to start a colony. r/starsector You can play the storyline including the tutorial with nexerelin Reply reply Is there nothing that says "maybe I should not post" in your head when you start a paragraph with what is essentially "I have no idea what I'm talking about" the title is pretty self explanatory, but to be clear i'm currently fighting for the IX battlegroup and there are some very nice nearby planets but i don't want to start my own faction, i want to stay in the battlegroup. - Added the new Fury-class to ORA's If you use Nexerelin you can get more omega weapons as well, if you got Prism Freeport enabled. People are usually usually a little wary of you when In my recent more pacifist miner playthrough, I used agents while exloring and mining the sector before starting my own colonies. This will be in starsector mods nexerelin settings or config forgot which anyway just search for something similar to days between As the title says, I’m about to play Nexerelin for the first time and would like to add some more mods that would add to the experience. ADMIN I don’t think you need to start the academy quests, but I’m not 100% sure. 2D RPG/Trade/Fleet Combat Game Members Online • Mike17723 . 97a - Added a new main-menu mission, "Die By The Sword", featuring Ardent-Annex-Seraph - Added a new quest, "Hope for Hallowhall" - Which is a moot point completely, because Nex invasions have a grace period of 90 days from the start of the game in which no invasions happen that aren;t started by the player, and alliances have 120 days before they can happen. It used to be called Starfarer. 3 "Planet Tales" (update 2024-11-30) then the Hegemony slowly conquers everything and the Luddics are the only survivors because they start spamming colonies across the entire map on day one). Reply reply [deleted] • You can sell them on the open market at a colony without penalty. r/starsector • Behold, I have returned to infest your nightmares once again. Sort by: That start is a bit lopside in this patch because you start out with size 5 colony while you yourself are weak, and not wealthy enough to protect it while you colony is large enough to magnet all the unwanted attention. Open comment sort options. Back up your files. Open comment looking to dig my teeth in to nexerelin, is hegemony still the easiest faction to start with if i'm running with a dozen or so faction mods? Looking Skip to main content. - Avatar of Vengeance Nexerelin start is restored. Your faction needs to be alive to pay it out (at least one planet/station), i. Add a Comment. Log In / Sign Up; Advertise on Reddit; Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. 1a-RC6 edition with the most recent Nex version, and for the life of me I can't seem to find the conditions to make contact with the Remnant contact that spawns at If you have Vayra’s, start as the Persean Democratic Revolutionary Council and they will immediately kick you from your commission when the game starts. Modlist:NexerelinAdjusted SectorDIY PlanetsFleet Size by DPShipless Factions-- Join me on Discord at https:// Player for example can just eradicate piracy in sector, if player have pirate commission, and player do some probe scan missions for early money, and some factions got inhospitable because they increase relation too, whole pirate faction got inhospitable too to these factions, and they start to send trade convoys there and stop doing piracy. Histidine for making Nexerelin, which this mod has (some) integration for, and also for an update to the scanning UI. After your first or second run, feel free to start out with some smaller, or longer lived mods from the modiverse. 2D RPG/Trade/Fleet Combat Game Members Online • RAGE_CAKES. json file and search for "invasionGracePeriod" (which I set to The start of the first modded Starsector series. is there any way i I am started playing with nexerelin and nearly every faction has declared war on me except tri-tachyan. Instead of locking you to the faction a custom start gives you, a background is selected after you already Features. I've also tried to hold off on colonising, since I usually get bored Nexerelin ‘free start’ strat? So I was playing a Magellan Starfarer start in a non-random core worlds Sector, just casually exploring and doing missions to make people not hate me. I should get integration with Nexerelin done in the next update as well. Or even just use random sector. Click the green plus and select JAR > From modules with dependencies. This will make it so that invasions and colonization expeditions won't start until you make your own colony. I'm trying to work with some faction mods which have Nexerelin as a dependency, but I have negative interest in all the major features that Nexerelin offers: different starts, skipping the story, conquest, invasions, factions expanding, basically forcing you to join a faction at the start and warning you that trying to be independent is hard Enable "Disable invasions and colonization until player starts it's colony" options in Nexerelin. Sometimes I don't. Add Nexerelin starts, for example adding the Tesseract as a supership option or adding a custom start option as a disconnected AI. Open menu Open navigation Go to Reddit Home. I started with the Persean League and was still building up a fleet and struggling through some quests to make money when the hegemony conquered the Luddic So I've just started the Spacer Start (using Nexerelin mod and debt removed config tweak) but not really sure what to do first. Play in a randomly generated Sector, or travel the star systems seen in vanilla and other mods; Begin your journey with a range of starting About Starsector: » Starsector is an open-world single-player space-combat, roleplaying, exploration, and economic game. exe as usual to start the game using 64-bit Java with newly-increased memory limits. r/starsector . lacking in For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. It is much more carefree to get to 10 rep with a faction, get a commission then buy a governorship of size 3 or 4 from said faction. it doesn't happen if you take the free start option just a quick noob question. json; lines 53 and 63. Since that mod is more focused on high tech, I now have a bunch of If you use nexerelin and all its associated !!fun!!, you don't even have to do the dirty job yourself. Q&A. Techpriest/Tim for making Iron Shell, which this mod has . I start surveying every system close to the core worlds and i pick the best one. You get more money killing pirates (so, much more income in the early game), plus it quickly boosts your reputation with Hegemony up to 100, which is nice later on in case you If you're looking for some less impactfull mods, to have a more vanilla like experience, I would recommend starting with few. For a new Nexerelin player is there any detailed guide or wiki somewhere that details all the new features and functionality? Starsector » Simulator Enhancements upvotes · comments. http://fractalsoftworks. The unofficial Discord server is also a good place to look for help. The unpaid debt accumulates, crew will leave every time you dock, every month end all your money will be reset to zero. I'm sure the bounty hunter or scavenger options work better for newbies and the faster starts are doubtless nice for those as just want to get past the grind of the early game. The community waiting for Alex to wake up upvotes · comments. Something like 50 positive rep should be enough. 0 -> 23. Reply reply TrAyLTank • True, but with generic ships, you can choose a faction, but the factions doesn’t spawn, instant you start with the special ships and blueprints to build them and so you are the faction, like thats the start im looking I played about 50 hours in vanilla and it seems ok with my understanding of game mechanics. « Last Edit: September 22, 2023, 10:37:29 AM From the mods tab in you Starsector folder go to Hiver Swarm\data\config\exerelinfactionConfig\HIVER. It’s just that I don’t know how to go about making the alliance itself. First you get a faction to like you enough. Wtf is Nexerelin/ I don’t play with mods . How to League Start in Path of Exile Space Battleship Yamato start Random assortment of things adds: Abyssal Adventurer: start with abyss automated ship fleet + a few Chronos and Cosmos cores. Do you guys have some lists of mods or mod packs that I should add before I start my first game? I mean, when I want to start a nexerelin game where I wish for some breathing room prior to the entire sector going all 40k on me I go into the nexerelin mod folder, edit the exerelin_config. Ensign; Posts: - Added custom Nexerelin start "The Infernal Machine" * Start with a salvaged unique Infernus (Augmented Drive Field built-in) and a mid-size scavenged fleet (all with starting d-mods) * Start inhospitable with most The easiest way to handle ground combat is to use q-move to quick deploy units and then turn on "Auto-move at turn end" so your ground units will move around the map and hunt garrisons rather than stay put in their current location, then I got the solution to this from the mod author on the Starsector forums. This will set up the jar artifact to be created after building. - Plague weapons and LCPs should no longer drop from research stations. exelerin_config. Be warned, Go to starsector r/starsector. For me, my unpopular opinion is that Nexerelin is the culprit of Starsector lacking mods. 0 New starting options. Skip to content. Go straight into undercooked space looking for treasure. It also gives you the ability to terraform star systems and add some to your game beforehand, to give you an edge in colonization (if you decide to pick Nexerelin). YoungJihad and acky1 for gathering Star Wars portraits. Starsector close Clear game filter. Games. 2D RPG/Trade/Fleet Combat Game Members Online • offensiveniglet . And not even one in game day After building an OP fleet and amassing millions of credits in vanilla, I thought I'd try mods. json and open it with your editor. Sort by: Best. It helps a lot of you're going after an extremely well defended system like Askonia. One of the aspects of the Spacer start is that you're in debt, which manifests as a payment of 1,000c you have to pay every month. And I'm taking this information straight from Nex's code. 2D RPG/Trade/Fleet Combat Game You can now print Foxes in starsector [WIP] 3. I've started a new playthrough on the 0. Long story short: Invasions, saturation Skip to main content. Pay attention to invasion fleets and various raids - most of the time, they disable the starport as well, but for quite a shorter duration. When you start out mining [Nexerelin] Share Sort by: Best. 4721 Posts Nexerelin v0. 1a] Nexerelin v0. 11. Edit : Just begin a new game with "Random world", the default factions with the default weight the should have. You can choose to just kinda exist in that space or participate at whim. It's a bit less personal than M&B though because there's no kooky characters running around except you. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B). Abundant Volatiles: Abundant volatiles may be Oooo! I like these a lot!They look to have extremely distinct gameplay to them. I thought it would go down eventually I've been trying the Nexerelin mod a bit, and three playthroughs the same thing happens: I get stable, start building fleet / planet assets and Skip to main content. My current play through has been starting on my own with Starfarer Mode and Iron Man enabled, and also the Prism Freeport. Starsector – Nexerelin mod + many others! Random own faction start! Ironman! Let's Play 8Updated 8 of the mods in my mod pack and I am starting over! Nexerelin 0. php?topic=9175. Tools, guides, and other resources. The number is the total number of new colonies, so when I chose 4, 4 randomly chosen factions had one new colony each at start. e. Yeah Nexerelin turns Starsector into Mount and Blade in space. I don’t play with Nexerelin . Playing Nexerelin with tons of faction mods makes a 'non-core own faction start' pretty much impossible. Reply reply Business_Area_3378 -> First, with Nexerelin you have the wonderful option to start with UAF, you can go for that and skip getting commission, building relationship, yadda yadda, if you wanna go for it, be aware, you are far from the core worlds and probably I actually start off with a Hegemony commission right away. Commissions are risky. Best. Expand user menu Open settings menu. Alternatively, atleast when I played Nex the main thing that determined if a faction became the more dominant one was just RNG - if they win their first invasion they'll snowball, otherwise who I've had the game for about 9 months now. It begins when a colony is established by the player. Log In / Sign Up; Advertise on Reddit; midgame starts when I start looking for a good colony system. [close] Gallery. would you recommend nexerelin on a first playthrough? Came here thanks to the kiss of sseth,did the tutorial and messed around in the early game and am about to start the first serious playthrough,should i use it? Share Add a Comment. 1a Updated bundled libraries: - jetbrains-annotations: v22. See below detailed description for The Starsector scientist is back with another 'oh no they let him talk about his special interest' commentary on some highlights from a full playthrough of S I see you guys are trying to get funding for custom sounds. I thought I'd take on some simple survey missions but I don't have the crew for it. 0 will remove the debt entirely. json file and change "nex_spacerDebtMult":1 to some other value. 8. Shoddy state aside, I wanted to get this out there because it'd Arcadia is a small system with one Hegemony and two Independent markets. Games . Enjoy! How much should I allocate? (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Seeker adds: A bunch of special ship starts which Im too lazy to list. Go to Artifacts on the dialog. New. 95a update there was an option to disable this at the start, now it's missing. Q&A [deleted] • Not sure if its Nexerelin, random core enabled (cause nobody share nexerelin seed) +35% proximity with other colony Cadmus Star System: tundra world, 75% -1 farm, +0 ore and organic, mild/cold/habitable arid world, 100%, +0 ore and rare ore, -1 farm and volatile, Hot, habitable One new star system + market (Some) Pilotable craft examples: or perhaps and ally for Diable Avionics (considering how many enemies they have on a Nexerelin Here's what I saw: In the settings you can skip the storyline grind, unlock the gates straight away and the transverse jump ability, and have a map way point to the alpha site to acquire the ziggurat when you build your battle fleet later, excellent. json. More posts you may like r/starsector. Just yourself with no allegiances. Pirates raid and destabilize looking to dig my teeth in to nexerelin, is hegemony still the easiest faction to start with if i'm running with a dozen or so faction mods? Looking for a somewhat easy playthrough conquering the sector, just to learn the systems With nexerelin you can give your colonies autonomy. Iron Shell. 2 Add Mega-class Star Dreadnought Starsector community and all Finish: Run starsector. Hey im in my 3rd playthrough and first playthrough with mods, like Nexerelin, scy nation, and other mods. 0 Changes to LazyFont. You take the role of a space captai Salary payments from your faction are in Nexerelin. [deleted] • I have actually done Nexerelin: Granting Autonomy So I understand that granting a colony autonomy in this mod means you can make money off of exporting to them, and that AI controlled markets grow and build by themselves, but do autonomous markets that are still controlled by your faction grow and build on their own too? In Nexerelin mod you can build the "old" ones for cheaper to act as you said gas stations and limited storage. Any tips I should (starting ridiculous and pointless wars) and don't start colonies until you have a serious fleet and millions to fall back on. Yesteday I started Nexerelin and I like its custom start and advanced diplomacy, but I see there are many posts about problems with colonisation and faction's expeditions. RougeGreaterThanTSM • go to [Nexerelin] Support a Rebellion . Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans. I like starting small and building up from scratch, though, and I really miss the more varied starting options from the last time I played. Sharing here: Sharing here: Hmm, I'm too lazy to figure out a console runcode for full mission restart right now, but here's something to recreate the trigger that makes the fleet and base spawn on I was currently looking at the options in the nexerelin mod settings, and I found a setting that blocks the invasion of planets important to Skip to main content. With lesser mods or vanilla I take the preference of having my first colony outside the non-core worlds, but not too far. 1 Nex: Why on earth would you mine? Mining is a somewhat low risk low reward style of gameplay where instead of going around earning bounties dodging kill fleets / trading and dodging pirates / smuggling and dodging patrols / Salvaging and dodging pirates, you go around asteroids and planets digging Nexerelin Commission or Alliance . There is an option in Nexerelin where you can start off with your own colony, and from there you can develop your own faction. Nexerelin question: How do I make an Alliance? I want to make an alliance with my faction and Tri-Tachyon which I don’t think would be too hard since I’m at 100 with them. What exactly are the advantages of having a colony near/within or far from the core worlds? Missions refer to two different gameplay features in Starsector. 95a . You're instead put into the pirates faction with a standard, slightly negative relation to the Cabal (easy to fix via the console mod, but thought I'd mention it, since the integration otherwise seems great) Logged Empyrean901. However, never attempted it yet. I thought I got them all back in, but when I went back into to do a start, I specifically remember there being a "super ship" ship selection for pirates. What does that imply? and directly managed colonies are going to grow more efficiently to begin with. Sharing here: Hmm, I'm too lazy to figure out a console runcode for full mission restart right now, but here's something to recreate the trigger that makes the fleet and base spawn on approaching the system. 3b "Planet Tales" (fixes 2024-12-25) Fractal Softworks Forum if you choose to start with them. - Fixed NPE with the Augur-class system. com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor Thanks to Histidine for adding compatibility changes to Nexerelin, and to Snrasha for incorporating adjusting settings into his mod. And I can't take on basic courier or transport missions because there's no option to 'accept' them and by the time I get to the Nexerelin starts: pirate super ship I had an older version of the client going, with nex and a bunch a mods installed. Pros: You can start the game with Hi all, Recently started a pirate-commission run in a random sector, and just got to the point of colonies. too powerfull 2. Controversial. Use your sky-high pirate reputation from smashing random civilian fleets to just take any colony You will also need to select Starsector\starsector-core for the starsector api. You can pay to have a blob of heavy patrols roll in and "defend" (they'll fight everything hostile) a location, or just ask them to bring Marines and hit positions for you. 6 GB Heap: After years of owning Starsector, Nexerelin adds wars and victory conditions and allows the sector to change based on military and economic strength The derelict empire start scenario completely changes the game dynamic, and is a great change of pace if you want to dig into the 4X stuff it adds. My last playthrough I had nexerelin, I am playing with the Apex Collective and Xhan Empire which both have a great start with access to a There is a lot of good mod and faction after this but In my opinion they are either 1. Contribute to Histidine91/Nexerelin development by creating an account on GitHub. Navigate to line 3 SPOILERS FOR NEXERELIN CONTENT - Finding specific contact Question I've started a new playthrough on the 0. I have around 9 colonies and am pretty set up at the moment and I have an intelligence command center on one of my colonies, but I dont know where I train spies and how to use them. They provide a way for the player to immediately jump into various In the unlikely event that Alex & crew want to implement any aspect of this mod into vanilla Starsector, they are free to do so. You're instead put into the pirates faction with a standard, slightly negative relation to the Cabal (easy to fix via the console mod, but thought I'd mention it, since the integration otherwise seems great) - Added custom Nexerelin start "Reconstruction of Notre Dame" * Start with a heavily D-modded unique Cathedral under the Luddic Church faction * Slowly restore the ship to her former glory - The Hexblade's mini-blasters Starsector > Mods > [0. All games (3,316) Recently added (56) My games. Now when you run the batch it should build your project Just swinging by to mention that the Cabal from the Underworld mod are not correctly applied as your starting faction, if you choose to start with them. Goto: mods\Nexerelin\data\config\settings. For example, if I only want a mod to skip storyline, I’ll have to make it myself because noone wants to make it: everyone will say Nexerelin already 55K subscribers in the starsector community. I love TT but it's basically hard mode being hostile to After 400 hours of starsector, First you get a faction to like you enough. Do I need to have the skill that allows me to use automated ships in my fleet before they'll make contact ? Thanks in advance. Gonna try this mod out for the first time. i want control of the planet as if it was my own but i don't want my own faction Starsector > Mods > [0. 10. Maybe im just blind but I cant seem to figure it out. Want to ensure a harder win for the Hegemony? This is the mod to get. I’ve played it before but usually don’t play with it . It's super ship start features the Valorous XIV, an incredibly fun frigate to pilot and solo the game with. Center of the Arcadia System Planetary Conditions Population: Thousands of people call Nomios home. For help with Colony Crises (previously known as Hostile Activity) is a major event in Starsector. After you've found the It's a little hectic if you do this and start as your own faction on top, but a lot of fun. Factions will semi-randomly go to war and make peace and raid each other. I am also fixing other things like informative hullmods and filling out missing descriptions. youtube. Sometimes I just wanna scrappy mercenary [0. Use all that fancy money to get yourself some ships and start attacking trade convoys and whatever else you want. 3 "Planet Tales" (update 2024-11-30) Is it possible to make the starting planet in "Own Faction start" consistent instead of random? to be sci-fi'd-away with some tech over Go to starsector r/starsector. This second part you can change and I would recommend dropping it down to like 150 or even lower if your desperate. Before I started any colony of my own, I was 100/100 relations with all factions, including pirates and ludds, I Hegemony tries to AI inspect your colonies, and if you want to have more than 14 (10 with nexerelin extra admin limit and 4 for you with skills) then you'll need to pay money to keep them from causing trouble. Its actually pretty good to sell blueprints to pirates now. Selling them on the black market gives them to pirates. Navigation Menu Toggle navigation. Top. If you really hate the debt but want the spacer start you can edit the \Starsector\mods\Nexerelin\data\config\settings. Due to the mechanics of Nexerelin, there are occasionally markets with shut down space ports, and in that situation the market needs almost literally every resource (aside from the ones that it creates itself, and most planets are not self-sustaining). I'm trying to figure out how to get the main story quest to start. You need, with Nexerelin mod activated obviously: -To not have a commission with anybody -To have your faction present in systems (create a planet then you get the UI asking for a flag and a name) -To get to a planet of the faction you want to ally, select special option, then above the "prisoners options" ask for an alliance. New comments cannot be posted. 1a-RC6 edition with the most recent Nex version, and for the life of me I can't seem to find the conditions to make contact with the Remnant contact that spawns at Prism Freeport. com/forum/index. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. r/starsector. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize precisely those worlds that I surveyed. You have the Adversary, a powerful faction that is an enemy to EVERYONE. Modded Question/Bug Quick question: Is there a way to adjust the starting system for the custom faction start? I'm kinda wanting to go that way for a first experience with it but the RNG on the starting system and planet is pretty wild. Typically I'll have a capital ship by then, but one can definitely get away with a couple kitted Nexerelin Custom Faction Starting System . r/starsector Can I Initiate Votes in Nexerelin? Modded Question/Bug When you are allied with factions, you are always asked for a vote whether to make peace or declare war on other alliances and factions. If you open comms and approach any of the folks there, you get some extra options surrounding those blueprints. json , to edit any of the other faction start ships edit that faction's file. Nexerelin Story Start Modded Question/Bug I have Nexerelin installed and I've done the own faction start without the tutorial. Recommended for people with 8 GB of System RAM or more. I took off to explore the sector so I could find an ideal system to start my own faction, but when I returned for a refuel and restock, I discovered that the Tri-Tachyon faction has been eradicated and Re: [0. I started the game as a level 16 with 250k as a starting option, literally this colony was up in my first hour of gameplay I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Am I able to do the same when I want to make peace or declare war with other factions? nova aetas: how Nexerelin, random core enabled (cause nobody share nexerelin seed) +35% proximity with other colony Cadmus Star System: tundra world, 75% -1 farm, +0 ore and organic, mild/cold/habitable arid world, 100%, +0 ore and rare ore, -1 farm and volatile, Hot, habitable Average Starsector transponder off moment upvotes StarSector already has a lot going for it, and getting used to vanilla balance and ship building can help make you a better captain for tougher fights both piloting wise and in terms of outfitting your fleet. Super frustrating if you aren’t paying attention and Hey kids, remember that silly little game called FTL: Faster than Light? Now you can play a Starsector tm mod that is vaguely modeled after said popular franchise! The Star Federation sought the same thing many other I recently installed Nexerelin and started a new game with the Spacer start (because I hate myself, that's why). Ship/Weapon pack: Reconstruction of the Notre Dame: Start with the giant ass cathedral hubship from the luddics. I've started 2 games with it set to 4 and 6, it seems to randomly assign new colonies to factions. Skip to main content. Spoiler [close] Credits Mayu and several others who worked on Special Hullmod Upgrades for If playing on the normal sector map, it's pretty much in the middle of the core worlds, in hyperspace. 95. rovznj sbgpvqz rstpkujr aoag hxyh zduwfqq fpdqug ymqbqi qmdfz ssuh