Victoria 2 army composition. 2%: Population is at least 250k 1.
Victoria 2 army composition 2%: Population is at least 250k 1. paradoxwikis. However, with new threats on the horizon, the future of the city looks even grimmer than before. Jul 22, 2021 · 1. How effective do you think an army of 2 tanks/2 planes/4 art/5 inf would be? (1836-1870) the optimal army composition is 4 inf Everything you need to know to manage your Victoria II military in just 11 minutes!Footage/Music from:Victoria II1864Victoria II Wiki: https://vic2. There isn't really much of a favorite. 2%: has_culture_core = no: ×0. Creator of the Victoria 2 Battle Sim, Victoria 2 Economy Tool, the factory calculator (Prime624 created the java version) , co-founder of the new Victoria II wiki, researcher for the wiki and modder. And that you do with the little mechanic called "Recon". ) Army Composition Ideally you want 4/1/5: 4 Infantry, 1 Husar, 5 Artillery. Nationality: Dutch Religion: Atheist Ideology: Reactionary May 8, 2015 · Early Game Compositions: (Usually 30'000 - 45'000 men) Fighting Army - 5 Infantry, 5 Cavalry and 5 Artillery Seige Army - 3 Infantry, 3 Artillery and 1 Engineer Mid Game Compositions: (Usually 60'000 men) Fighting Army - 5 Infantry, 5 Artillery, 10 Cavalry Seige Army - (Same as early game) Late Game Compositions - (Usually 60'000 men, 120'000 when stacked) Fighting Army - 5 Tanks, 5 Planes, 5 Jan 12, 2021 · A simple guide with army templates to use throughout the entire game. Jan 27, 2018 · I've been advised that a mix of artillery and infantry is the best combination late game, and in my experience this seems sensible. having extra infantry and artillery is a waste, as you could have that on a different army early game armies should also have some recon, if you can't afford a hussar, dragoons work as a cheaper alternative 12 votes, 12 comments. Both armies were around the same size (about a hundred regiments to my hundred and twenty) and mine was an about even split of infantry and artillery with a few regiments of There’s no need for that haha, check out the siege and recon efficiencies when you have your army selected—a fully reinforced army of 10 brigades will have 100% of each with just one engineer (for siege) and one hussar (for recon). A general rule is you should have 10% recon units, 10% Engineers, 30-40% support units and 40-50% front-line units. Past that, you don’t need more engineers as they’re worse in battle than artillery. For units it's really a choice between the three, but dragoons become better in the late-game, hussars are best for plain occupation, and cuirassiers are best for combat. I use a 5 Infantry, 4 Artillery, and 1 Dragoon setup. Units cannot shift side to side in Victoria's battles. Supply limit is wacky in the mod, and the supply limit from neighbouring provinces can be such that your entire army can stand on one province with 0 attrition, and the next will struggle to hold even one army stack. com Apr 9, 2024 · 1. 2%: Has a core of a country whose primary culture is this pop's culture 1. So, for example, if an army that has just one unit with a recon of 2 attacks a defending army that has a dig-in value of 6, when the battle begins the penalty for the attackers' roll will be 3. I mean in HFM we have guards that are better than infantry in every way, then the ideal army composition for most of the game is 4 guards/1 hussar/4 artillery/ 1 engineer (and depending on the purpose of the army we could sack the hussar or the engineer etc). For sieging, use engineers in the army 8 Infantry- 8 artillery- 2 Engineer- 2 Hussars Or 4-4-1-1 if supply is low There really isn't any specifically defence focused army composition, so just replace the hussars from the standard attacking troops with infantry since recon doesn't do much on the defence All in all im going to reccomend a 20 brigade, you know, 8 infantry, 2 hussar, 8 artillery 2 engineer as a pretty optimal army, for your standard european war with seiging and stuff. The Artillery deals damage. Always mobilize. paradoxwi If you've ever attacked in Victoria II, you'll know that the dig-in cap is a nasty nasty thing. Victoria 2 army composition . People are saying one cavalry, but two cavalry provides one unit on both sides of the flank, greatly increasing effectiveness. Looking at the stats for tanks and airplanes vs what they seem to replace (engineers and infantry for tanks and hussars and kind of artillery for airplanes), should I just turn the hussars to planes and engineers to tanks? Considering I double the stacks in the mid-game, that would make a stack of 8 inf/8 art/2 tnk/2 apl. late game army composition should be 1 hussar, 4 infantry, 5 artillery, because that's as large as the combat width's gonna get. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Introductionary overview. Recon is a number from 0-100% that is next to a pair of binoculars if you click on an army stack. But in a recent great war as Germany, I pushed into France and his death-stack met mine. You can cut the engineers for more artillery if they have no forts. !!! NOTE !!! THE GUARD UNIT STRATEGY ONLY WORKS LIKE THIS FOR THE 'HPM' ( Historical Project Mod[/url My personal army composition for late game is: 10 infantry 5 artillery 2 airplanes 2 tanks 1 engineer It seems to have worked really well so far for myself. You can try this: 13 MINF, 2 LINF, 10 MBT, 3 HELI, 2 INT, 14 BOMB 1 support This is what most players use Oct 1, 2023 · 1. Is this somewhat optimal? Aug 5, 2018 · But yes, if you want to go Offensive only then I suppose going for Tanks is fine - however, while the single stack might perhaps be (slightly) stronger, it's still weaker looking at your entire army as you cannot make effective use of Mobilization which means your army size is only half as large. 5%: Is part of a slave state 0. There is the standard 4-4-1-1 (Inf/Art/Cav/Eng) that everyone uses for the sake of having a front line backed up by support units. 75%: Is the state's In Victoria 2 however, when a front line unit dies, the unit behind it shifts forward to fill in the gap. 2%: Population is at least 500k 1. Apr 7, 2024 · After the first round, every time the attacker rolls higher than the defender, the remaining dig-in value is reduced by one. 1 engineer 4 cavalry - or hussars, don't bother with the ones before it. The Infantry is just the meatshield. Apr 4, 2013 · From the other Victoria II discussion thread: 7 infantry - later, guards. What is the perfect army composition for pushing? I'm assuming is 50/50 on infantry and artillery? 2. 2. We would like to show you a description here but the site won’t allow us. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. Some other stacks are situational but this should be your default one 90% of the time!Follow me on Apr 4, 2013 · Each army consists of 48,000 men I suppose? Recently I changed my composition to 60,000 men per army due to massive attrition you mentioned. It really buffs defending armies quite a bit. In this video I show you what's the best stack in Vicky 2. Is it optimal to have 100% infantry composition if you are only planning on using the army for defence? 3. See full list on vic2. A subreddit for the Total War strategy game series, made by Creative Assembly. As for the composition, it doesn't matter too much. 2%: Population is at least 750k 1. There is however, a way to avoid them. But in GFM we have the Stoßtruppen. Are cavalry useful in mixed armies or are they better to have in small numbers isolated so that they can just flak and quickly take This is a military composition guide that will cover all periods of the game. Mar 5, 2017 · I am interested in what you guys find to be an effective army comp. The Husar adds Recon. . 25: State has factories 2%: Has pop's religion 1. 2%: Province has pop's culture 1. Although those armies were meant for defensive purposes only and never ventured into enemy territory, they took a good amount attrition in my own territories. If you are a bit lazy, go with 5 Infantry/5 Artillery. My current comp for the early/mid game is 2 infantry 2 guards 4 artillery 1 engineer and 1 hussar with that comp and okay… What is ideal army composition? Early game I run 5 infantry 5 artillery 1 engineer and 1 hussar, then I switch out infantry for guards, and then double up so 10 guard 10 artillery 2 engineers and 2 hussars, then replace artillery with armor, and hussars with airplanes. Not sure if it is ideal, but I like to create "legion" armies, and every single army has same type and amount of units, almost always the above composition. ) Use your mobilization Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. hexh szx eapa rqmnhfq ptgny rivgrbb fsac upzpv ckui spcsura